Course on AR and VR for the education in Cultural Heritage

Event Details

Course on AR and VR for the education in Cultural Heritage

When: June 8, 2020 to June 12, 2020
Country: Italy
Venue: EGInA Srl
City/Town: Foligno
Event type: training/course
Organized by: Altheo Valentini
Latest activity: May 6, 2020

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Event Description


The course is open to all those interested at improving the learning experience in culture, art or landscape architecture for young or adult students using augmented and virtual reality technologies.

This course provides knowledge of the theoretical background, operating methods and cutting-edge design tools for development of digitally-enhanced art events and tangible or intangible cultural heritage experiences.

The course consists of two face-to-face training modules:

  • A basic introduction to key concepts, tested models and effective digital tools to improve learning experience in culture and art.
  • A project-based hands-on advanced workshop, focused on developing a city-wide augmented-reality-powered cultural heritage experience.


Participants will work together to co-design, co-create and stage museatrical (museum+theatrical) representations of local heritage and traditions.

They will develop theoretical and practical competences in enhancement of tangible and intangible cultural heritage through:

  • A clear understanding of key concepts regarding spatial computing with special attention to augmented and virtual reality;
  • Examples of tested delivery models like museater, digital monument and digital ghosts;
  • Drama-based digital storytelling techniques;
  • Staging of augmented-reality experiences;
  • Basic video and image editing techniques for augmented reality;
  • Creation and exploitation of open data;
  • Open licensing;
  • Web-marketing.


Monday 8 June 2020

Welcome, getting to know each other, meeting with the members and users of the hosting organization, introduction to tangible and intangible cultural heritage.

Tuesday 9 June 2020

Introduction to technologies, platform and tools for digital cultural heritage edutainment experiences: augmented reality, virtual reality, holograms.

Wednesday 10 June 2020

Engaging community and target groups: Museater and Digital Monuments.

Thursday 11 June 2020

Spatial computing techniques for hidden cultural treasures discovery in urban settings or country-side trails.

Friday 12 June 2020

Project management, the theory of change in cultural initiatives.

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