Some data after the All Digital Week regarding to the All Digital Ring:
Over 1100 ALL DIGITAL rings
TV Shows | Newspapers | Radio | digital media
contests | local events | debates
Collaborative Design of the activities
For the ALL DIGITAL Week, AUPEX opened a collaborative process to receive proposals from the team that works in the territory in order to collect their motivations, their ideas and the best way to reach the target groups.
There were quite a lot of proposals but only 4 of them were selected: the All Digital Ring, True or False, a Webinar about disinformation and digital inclusion interviews.
The All Digital Ring
An innovative activity based on a Scratch project, easily scalable that have been adapted to different levels of digital competence and contexts.
Original Scratch Project:
The design of the All Digital Ring has involved a great part of our team. First we had improved the originial Scratch project. Then we selected the concepts, wrote the definitions for different levels. Definitions for each level can be found in the annex documents.
We added timing, presentors for each Ring - members of our coordination team- and wrote adapted definitions to the concepts to the world of digital skills, employability, Internet, media literacy, lifelong learning and also English concepts that should become familiar to our users.
We decided to create two All Digital Rings for each level (6 rings), so users with the same level can play the game either in two groups in the same centre or with other centre of our network via hangouts. For that, we created a section on the website of the campaign with the instruction to play the game.
TO FIND THE PROJECTS GO TO SCRATCH AND LOOK FOR "ROSCO DIGITAL", there you will find the projects we have created, USE THEM AND ADAPT THEM TO YOUR OWN NECESSITIES.
Anyone can use this game for different purposes! In fact, some of the e-facilitators from the Digital Literacy Programme of Extremadura have adapted the content of the game to their own reality, with concepts they have recently used with their users.
For the scalability of this game there are no language barriers, since any organization will easily find concepts from A to Z in their own language. For more information, you can check this tutorial about how to modify the different elements of this Scratch project, although the tutorial is in Spanish, instructions are very easy to follow, since you can see the steps on you screen.
If anyone needs help, we will be happy to help!
Training for the implementation of the All Digital Ring
We provided training - via youtube, life broadcast- to our e-facilitators before the campaign, so they all could implement the activity. You can see the training sesisons, (in Spanish)
Here are some links to the best training expereriences. How to use and adapt the All Digital Ring in Scratch?
_ Scratch + All Digital Ring training I: http://www.youtube.com/watch?v=dm2TaS9SDKk
_ Scratch + All Digital Ring training II: http://www.youtube.com/watch?v=ZCC7e05hww0&t=5s
_ Scratch + All Digital Ring training III: http://www.youtube.com/watch?v=Q1F0aHKkmH4&t=7s
_ Scratch + All Digital Ring training VI: http://www.youtube.com/watch?v=-do71CPtwFE
The keys of this training are: (1) open the Scratch document in Chrome, (2) click on the green flag, (3) press space key, (4) turn your camera on. If you guess the word, the character will turn green and you can continue, if you fail, the character will turn red and the ring will be paused until you press key “C” -continue-. This pause is the opportunity to explain the concept and share information around it. At the end of the ring, the list of mistakes will be shown, so e-facilitators and participants can talk about them and their meanings.
All Digital Ring Experiences
Over 1100 users have participated in the All Digital Ring during the campaign with a very positive feedback, since they could learn and understand new concepts in a funny and dynamic way. Some of the activities have been conducted in high schools, in civic centres, libraries and other public spaces.
High School – Cáceres (Spain)
Teachers have kept the resource to use it during further lessons. For example, a school of Cáceres adapted the content of the Ring to the capitals and countries in Europe, to motivate students to learn them. The scratch poject can be found here: https://scratch.mit.edu/projects/211370675/
Woman House in Cáceres and Badajoz
The Woman House of Cáceres and Badajoz also adapted the content of the Ring, with the support of two of our e-facilitators, to run a contest with concepts related to gender equality. This was a very inspiring activity in the frame of the International day of the Women.
Several contests between telecentres and groups have taken place during the All Digital Week. The contests have been an opportunity to collaborate between e-facilitators with similar realities.
Villafranca de los Barros, Miajadas, Plasencia, Torremejía, Talavera la Real, Navalmoral de la Mata, Moraleja, Jarandilla de la Vera, Cáceres or Badajoz are the towns with the biggest events and the funniest contests.
(All Digital Ring contest in Miajadas from 2:50:30 to 2:54:30)
More contests can be found in Facebook and Twitter >> hashtag #AllDigitalWeek
The ALL DIGITAL Week has been a great opportunity to show the capacity of the Digital Literacy Programme of Extremadura to reach disadvantaged groups and motivate them to keep on enhancing their digital skills in a funny and dynamic way.
There are many remarkable learning outcomes:
- Motivate users to learn new concepts to complete the Ring (27 concepts).
- Disseminate new concepts in the field of digital skills and employability among citizenship
- Make users the main protagonists of the activity
- Empower users and e-facilitators in the use of coding project through simple tasks
- Practical exercise with Scratch that has helped our team to use visual coding and adapt it to their own necessities.
- Generate confidence and motivation in the use of visual coding tools
- Raise awareness on the importance of a lifelong learning approach among young users who were really surprised about the new concepts they learnt thanks to the game.
Press Releases have been published by several regional and local newspapers. radio nterviews and TV shows have covered the different events and contests.
EL PERIÓDICO DE EXTREMADURA
TALAVERA CON V
GUAREÑA AL DÍA
CADENA SER, HORA 14 EXTREMADURA
Minutos 2:20 – 2:40 y 9:20 – 10:20
VILLAFRANCA DE LOS BARROS
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