Purpose(s) of activity/ related policy areas/ end-user or societal benefits
The goal is to raise awareness about a conscious and creative use of digital instruments by bringing together digital education and outdoor activities, so that technology becomes the vehicle for education in school and in the domestic context. The project embodies the ambition to move from an education on how to use digital technologies to a digital education supported by a network of partners: digital coaches, kindergarten teachers and parents who can learn about digital devices education models and integrate them in the daily life of their families.
1-PROMOTE DIGITAL CULTURE IN THE KINDERGARDEN;
2-PROMOTE THE USE OF DIGITAL DEVICES IN A CREATIVE WAY AT SCHOOL AND AT HOME WITH PARENTS;
3- OFFER A PRACTICAL EXPERIENCE IN IMPLEMENTING STEM EDUCATIONAL ACTIVITIES.
Target end user audience(s)
Teachers and educators of 3-6 years old children
How to market/ engage this audience
-Integration between theory and practice;
-Replicability of the activities proposed. (We work only with universally used inexpensive devices and open sources apps)
Hardware/ software / technology required
Tablet for shooting pictures and videos.
During the workshop, we’ll present these open sources apps: Quick, Vivavideo, Pic Pac
Data/ privacy/ IP issues
The project involves children. Therefore, it is protection of privacy is very important.
When photos and videos show children faces, it is important to get the consent of the parents of the children who appear on the photos and videos, but also to inform other schools and teachers about the rules of sharing.
Timing factors/ suggested duration
This project requires three steps:
1 - teachers training (25h)
2 - path taken with families and laboratories with parents and children (20h)
3 - use and application of the most prominent theories about the stem (e.g. Piaget, Rescnick and Tisseron) in the educative school and pre-school planning (digital corner, digital outdoor education, etc).
Finance: possible cost headings/ budgets/ income opportunities
Costs to implement the project
How to train the trainer/ prepare staff
The training of project staff on technical aspects takes 12 hours for the base level.
The training on the educative aspects (a first time training) takes 25 hours for the base level.
We suggest a form of tutoring of the teachers and educators for the whole school year.
How to engage partners/ secure possible funding or sponsorship
Experience suggests looking for three types of entities for collaboration: Schools, Kindergardens and formal groups of parents. Implementing the network among all the kindergartens involved could lead to the creation of an online shared platform in which each kindergarden and school will be able to upload the digital content of the digital laboratories. This tool will be used as starting point to elaborate a best practices tool kit about outdoor digital education.
Overall pitfalls/ lessons learned/ tips and tricks
1 - It’s essential that the families are involved for the success of the project;
2 - Introduce the digital devices in the activities known by teachers showing them benefits and opportunities;
3 - Join digital education together with tridimensional activities, starting from a concrete experience (essential for children age) to introduce, in a second time, a creative use of digital device.
4 - Use open sources apps and known and inexpensive devices for promote an integrated and systemic approach
Where to find more information online/ good online resources
Open Group website//Infanzia// Tre.nino 3.0
Contacts of speakers for follow up questions
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