Labor market, digital skills, spirit of initiative and entrepreneurship. These are the themes of Social Hackathon Umbria (SHU). The third edition of the digital marathon, together with many collateral events, has invaded Foligno from 5 to 8 July 2018, bringing experts, tech lovers and innovation enthusiasts from all over Europe in the town.
The event is organized by the Centro Studi Città di Foligno, in collaboration with 7 European projects managed by different organisations and schools of the Umbria Region. “A national and European level event that wants to keep the attention focused on issues related to young people and their integration into the labour market by increasing their skills in the digital field”. - says Mario Margasini, president of the Centro Studi - “The digital marathon, the workshops and meetings organized in these days also want to contribute, through different experiences, to the creation of a smart Umbrian community".
Work, participation and entrepreneurship are the themes at the center of the 2018 challenges. Six teams have worked non-stop for 48 hours to create concrete digital products. More than 250 people participated at #SHU2018, including 30 international participants from Portugal, Spain, France, Switzerland, Slovenia, Greece, Belgium and Romania. At the event there were also 20 young people from all over Umbria who had taken part in free training courses on advanced digital skills, 10 representatives from the youth cooperation field, coming from different Italian organizations and 30 young refugees and asylum seekers who were trained as e-facilitators in collaboration with Caritas and Arci. During the same days, in Umbria, at Bevagna, the annual national event of the Stati Generali dell’Innovazione was held and the participants were present at SHU.
There are three thematic areas on which the challenges of SHU2018 have emerged: B-KIDS, B-YOUTHS and B-WORK. For each area, two ideas were selected and developed by the six teams of hackers led by expert team managers.
Over 70 hackers from various parts of Europe and Italy met in Foligno to work on six digital projects, divided into three challenges: B-Kids, B-Youths and B-Work. 48 hours at their disposal to design, develop and present an innovative digital solution: a true full immersion of programming, coding, 3D and graphic design and contents' creation. Two nights and two days of uninterrupted work that led them to deliver the final products. Many prizes to be won for an event that aims above all at the development of cooperation and teamwork.
For the B-Kids category, the B-TEaCH! project was awarded, an interactive digital game to develop the orientation of the students and a tool that teachers of all levels can customize and use in their learning processes. The team manager of the winning team were Filippo Zordan and a group of teachers from the Slovenian organization Simbioza.
For the B-Youths category, the Click'n'chat project won, an app that will allow young job seekers to connect with volunteers able to support them; the team was captained by Thomas Vandriessche, from the French organization WeTechCare and Giuseppe Arrigo.
For the B-Work category two very high-level projects were presented and for the jury it was really difficult to choose the winner. The award was finally assigned to the ecOpp team, an application to facilitate communication and economic and social exchange in ecovillages. The team manager of the winning team is the developer Alberto Fecchi and the creator of the project is Leonor Alfonso, from the Swiss organization Ynternet.org.
In addition, Davide Ceccarelli has been awarded as "Best 3D storyteller", Marcello Perrone as "Best coding Project" and the pair Andrea Emili and Nicola Pioli won the "Best Graphic designt" award. Many curious, passionate and members of the Stati Generali dell’Innovazione have visited the Hackathon. The social evaluation results were then taken over by the jury that made the final assessment. The jury was chaired by Emma Pietrafesa from the coordinating committee of the Stati Generali dell’Innovazione.
#SHU2018 is not an event for experts only: while hackers have been working on the development of ideas, many side-events have been opened to all, such as workshops, conferences and the Play Zone – an area for everyone, a space to immerse yourself in the future – where, of course, it was possible to play but also to try and discover augmented reality, virtual reality, kinect technology, 3D printing and much more. Furthermore, on Saturday 7 July, the area reserved for the teams was open to the public. Enthusiasts and curious people had the opportunity to enter the work area to get to know the hackers, preview the projects and ask questions.
Many events for just one Hackathon. The official opening of the event took place on Thursday 5 July, but in the previous days some preliminary appointments were held. On Monday 2 July, the Erasmus+ Brights project it has been presented focusing on Global Citizenship Education and digital storytelling. Wednesday 4 was the time for the presentation of the RefugeesIN project, about social inclusion of refugees through cinema literacy, with the screening of the documentaries made during the project itself. Then, from Thursday evening at 20:00, the teams went to work and the collateral events allowed many to deepen different topics in the digital and entrepreneurial field. On Friday 6 July, a round table was held, organized together with the Municipality of Foligno, "Towards the Digipass Foligno". In the afternoon, the Youthwork HD project was presented and a Lego Serious Play workshop was held. The morning of Saturday 7 July was deiecated to the Science Girls project and a CoderDojo laboratory. The last Saturday appointment was the one with the EPALE Italian Unit and StartUp Grind Foligno for a meeting on adult learning and entrepreneurial skills.
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